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	<title>The rules of the game - Revision history</title>
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	<updated>2026-04-17T17:17:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://sokobano.de/wiki/index.php?title=The_rules_of_the_game&amp;diff=8262&amp;oldid=prev</id>
		<title>Briandamgaard: Added skin designer attribution</title>
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		<updated>2025-04-01T03:25:18Z</updated>

		<summary type="html">&lt;p&gt;Added skin designer attribution&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The warehouse is depicted as a grid of squares, each one representing either a floor section or a wall section. &lt;br /&gt;
&lt;br /&gt;
Some floor squares contain boxes and some are marked as storage locations.&lt;br /&gt;
&lt;br /&gt;
The player, often represented as a worker character, can move one square at a time horizontally or vertically onto empty floor squares, but cannot pass through walls or boxes.&lt;br /&gt;
&lt;br /&gt;
To move a box, the player walks up to it and pushes it to the square beyond.&lt;br /&gt;
&lt;br /&gt;
Boxes cannot be pushed to squares with walls or other boxes, and they cannot be pulled.&lt;br /&gt;
&lt;br /&gt;
The number of boxes matches the number of storage locations. &lt;br /&gt;
&lt;br /&gt;
The puzzle is solved when all boxes occupy the storage locations.&lt;br /&gt;
&lt;br /&gt;
An example Sokoban puzzle and how it looks like solving it:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sokoban Puzzle solving.gif]]&lt;br /&gt;
Skin: &amp;quot;Nightshift 3&amp;quot; (c) by Gerry Wiseman.&lt;br /&gt;
&lt;br /&gt;
Each step of the player counts as a &amp;quot;move&amp;quot;. Each push of a box counts as a &amp;quot;push&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some programs display the number of moves and pushes, and the challenge is to complete the level with fewer moves or pushes.&lt;/div&gt;</summary>
		<author><name>Briandamgaard</name></author>
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