Feature list : Map Viewing

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Map Viewing

Last change: 2015/03/24 21:51:42
Map Viewing
Map Viewing
 
Sokofan
 
SuperSoko
level browser with preview yes one level at a time no yes block graphic miniatures of all loaded levels yes block graphic miniatures of all loaded levels yes block graphic miniatures of all levels in a collection (customizable miniature size) level browser with preview no yes one level at a time no no
resize skin to fit window yes always no yesskin dependent yes always yes [flaw]flaw: Windows has 2 font settings, small (default) and large, and this only works for small fonts resize skin to fit window yes yes always no yes
resize window to fit map unnecessary [info]map always fits in window yesmanually/ automatically depending on skin no unnecessary [info]map always fits in window yes [flaw]flaw: Windows has 2 font settings, small (default) and large, and this only works for small fonts resize window to fit map yes optional unnecessary [info]handheld applications fill device screen yes always no
levels larger than window: scrolling unnecessary yes via :
mouse: Ctrl + arrows;
keyboard: Ctrl + numeric keypad
no unnecessary yes via scrollbars.
[flaw] Windows has 2 font settings, small (default) and large, and this only works for small fonts
levels larger than window: scrolling yes [info]via scrollbars
with an option to autofollow
(move scrollbars automatically)
yes [info]via scrollbars but only for puzzles so large that graphics would become impossibly small on handheld device screen unnecessary unnecessary
one-click browse levels yes previous, next [info]in all level files in current level directory, with wrap-around yes previous, next, first, last [info]in currently loaded levels, without wrap-around yes previous, next [info]in currently loaded levels, without wrap-around yes previous, next [info]in current collection, with wrap-around yes previous, next [info]in all loaded level files, with wrap-around one-click browse levels yes [partial] implementation: keyboard shortcuts for: previous, next, first, last (in current collection, without wrap-around) yes previous, next [info]in all level files in current collection, without wrap-around yes next, without wrap-around yes previous, next [info]in current collection, without wrap-around
one-click browse files no yes previous, next
[info]additionally, menu and keyboard shortcuts: previous, next, first, last
no no yes drop-down list with all level collections one-click browse files yes drop-down list with visited level collections no no yes file-list readily available
search for unsolved level yes previous, next [info]in all level files in current level directory, with wrap-around yes previous, next, random [info]in currently loaded levels, without wrap-around yes previous, next, random [info]in currently loaded levels, without wrap-around yes previous, next [info]in current collection, with wrap-around yes [partial]partial implementation: auto-advance after having solved a level finds an unsolved level if settings is "unsolved levels only" search for unsolved level yes previous, next [info]in current collection, without wrap-around yes previous, next [info]in all level files in current collection, without wrap-around no yes previous, next [info]in current collection, without wrap-around
flaw: does not restrict the search to the player's own solutions
rotate and mirror level-map yes persistent, with reset option [info]savegames and solutions are automatically synchronized with current transformation yes session, with reset option[info]savegames and solutions are automatically synchronized with current transformation yes session (partial implementation: use editor) [info]savegames and solutions are specific to each transformation yes session, with reset option [info]savegames and solutions are automatically synchronized with current transformation yes ?[Help]Will somebody with a full version check if it is
session, with reset option
or
persistent, with reset option

additionally check if
savegames and solutions are automatically synchronized with current transformation
or
savegames and solutions are specific to each transformation
rotate and mirror level-map yes session, with reset option [info]savegames and solutions are automatically synchronized with current transformation no no yes (session, with reset option) [info]savegames and solutions are automatically synchronized with current transformation
multiple windows, one per level no no no no yesvia tabs.
multiple levels
can be opened in separate tabs.
multiple windows, one per level no no yes no
multiple views of a level yes no no no no multiple views of a level no no no no
full screen no no no no no full screen yes via :
keyboard: F11
yes no no
 
Sokofan
 
SuperSoko

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Information

Level scrolling

levels larger than window: scrolling
levels larger than window: scrollbars

Briefly, the first line is there to give a program the chance to tell that it has a scroll feature, and the second line is there to tell if the program does it the right way - with scrollbars.

Since the first graphical user interfaces emerged, scrollbars have been used for depicting the situation where a document doesn't fit in the window, so the user can rightfully expect to find that logic (or something equally user-friendly) in a Sokoban program as well.

Therefore, it's embarrasing for programs that requires scrolling if they don't have scrollbars or something equivalent. The line "levels larger than window: scrollbars" must be listed so readers can see this major design flaw, and so new programmers are reminded that they definitely should do better.

On the other hand, Sokofan deserves credits for at least having a scroll feature, despite the fact that it's not done the right way with scrollbars. The user doesn't get any visible clue that the board is bigger than the window, and the user must read the instructions to find the keyboard and mouse/key combinations that controls the scrolling.

So the line "levels larger than window: scrolling" is there to give Sokofan a chance to tell that it indeed has a scroll feature, even though it's not as user-friendly as the user rightfully can expect from a good Sokoban clone.

-bd


Multiple views of a level

A user often works on several alternative paths at the same time. It would be a great help if each of them was fully visible. For instance, multiple views are beneficial during the process of optimizing existing solutions.



SokRFI - Sokoban Requests for Implementation

Map Viewing : SokRFI - Sokoban Requests for Implementation
Feature Description
show/hide
redundant walls
It fills jagged wall edges, fills unused "tubes", removes redundant walls, unused boxes, and unused goals. Implemented in USokoban as 'Normalize level'.


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